// gabrielfc.dev/learn
Learn the Engine.
Free, practical tutorials on C++, OpenGL, Vulkan and game engine architecture — written from a developer who builds these systems from scratch.
Soon
AdvancedVulkan API
Dive into Vulkan's explicit GPU control: command buffers, render passes, synchronization, and pipeline objects. Not for the faint of heart.
12 lessons
// coming soonSoon
BeginnerSDL3 Framework
Build real applications with SDL3: window management, input handling, audio, and a complete 2D rendering loop using C++.
8 lessons
// coming soonAI-powered learning assistant — coming soon
Ask any question about C++, graphics APIs, or engine architecture and get answers tailored to the content you're studying.
